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- File RMKNODDY.DOC
- ----------------- Chris Kennington 9th July 1985.
-
-
-
- Noddy Guide to the Use of KERMIT on
- -----------------------------------
-
- RML 480Z and Nimbus Computers
- ------------------------------
-
-
- 0. Summary.
- --------
-
- This guide tries to set out simply the steps needed to use a 480Z
- or Nimbus micro as a terminal to a mainframe computer or to transfer
- files between two micros or a micro and a mainframe. The Kermit system
- used is copyrighted by the University of Columbia, New York. They
- have produced a very full User Manual, a shortened version of which
- is in the file KUSER.DOC. This gives a lot more explanation on some of
- the points covered below. The RM Kermit program is described fully in
- the file RMKINFO.DOC.
-
-
-
- 1. Kermit - What It Does.
- ----------------------
-
- The Kermit program lets you use a micro as a fairly standard terminal
- to (almost) any mainframe computer which runs a terminal system. "Mainframe"
- here means anything from a Cray II down to a 68000 running Unix(TM). To
- use Kermit in this way no special facilities at all are needed on the
- mainframe.
-
- The more important part of Kermit is that it also lets you transfer
- files between a micro and a mainframe, or between two micros. To do this
- requires a version of the Kermit program running at both ends of the
- connection. RML supplies Kermits for both 480Z and Nimbus; a version for
- later-model 380Zs is available from the University of Oxford. Kermits
- have been written by various people for almost every micro and mainframe
- under the sun (except ICL equipment). U. of Columbia maintain a distribution
- service at nominal cost. In the U.K. educational users can get versions
- from the University of Lancaster. Other groups which can help include
- DECUS (the DEC user organization) and the IBM-PC User Group.
-
- When sending files from one computer to another, Kermit makes sure that
- if the file is received at all it is received correctly. The files can
- be either printable (text) files, which consist of normal printing
- characters and a few control-characters such as RETURN; or they can be
- binary files of any sort. They must however be "sequential" files;
- "direct-access" files as used by some special programs cannot be moved
- between computers by Kermit.
-
-
-
- 2. Using the Menus.
- ----------------
-
- When Kermit starts up, it displays a menu called "KERMIT MAIN MENU".
- This show you the different sorts of things it can do. There are two
- other menus, "COMMANDS to SERVER" and the parameter-menu. All work in
- much the same way. An arrow on the right shows which item is currently
- selected; you can move this arow up and down by the up- and down-arrow
- keys, or by F1 and F3, or by PG UP and PG DOWN.
-
- The main and server menus get all their options on one screen.
- All you do is move the arrow and when it is on the correct line hit
- RETURN (480Z) or ENTER (Nimbus) to do what you want. The parameter menu
- is more complicated; not only does it have many more parameters than
- can fit on the screen, but each parameter has values you can change.
- Using the arrow and F keys moves both the indicating arrow and the
- selection of parameters on display so that you can get at all of them.
- The current value of each parameter is displayed on the right of its
- name. These values are changed by using the right- and left-arrow
- keys. You should change any and all the parameters which you wish
- to, then hit RETURN or ENTER to get back to the main menu and do something
- useful.
-
- When you are viewing any menu, the bottom 5 lines are reserved for
- some helpful comments. With the main and server menus these change as
- you go up and down the menu. With the parameter menu you must enter
- "?" to get up the appropriate help-text. In either case entering "H"
- will get you some general help on how to use the system.
-
-
-
- 3. Getting Started.
- ----------------
-
- Make sure that you have got the correct version of RM Kermit for
- the 480Z or Nimbus that you are using. There are different versions
- according to the way the communications-line is plugged in; this is
- described in the main documentation-file RMKINFO.DOC. Run Kermit
- just as you would any other program, by typing its name (which may
- be KERMIT or else some recognizable derivative such as AKMIT21).
- If you are using a Nimbus with Piconet you will fiorst have to tell
- Kermit the address of the Piconet module which is connecting you to the
- other computer. Kermit will then come up with its main menu and some
- header information; check the item in the lower right corner
- "Communications:" to make sure that it corresponds with where your
- communications-cable is plugged in. If it doesn't, get a new Kermit
- or a new communications-cable.
-
- The first thing that you need to do is make sure that you can
- actually send and receive characters to/from the other computer.
- All Kermit transfers require that you can both send and receive, so
- you will have to have a "full-duplex" cable connecting your micro to
- the other computer. (This means that a "half-duplex" cable as used
- to connect some printers to micros is not suitable.) Anyway, make
- sure that the cable used to connect the two computers is plugged into
- the right ports at both ends.
-
- There are two other fundamentals on which the computers must
- agree - line-speed and parity. (Speed, measured in "baud", is the effective
- electronic frequency used on the connecting cable; parity describes the way
- that the 7-bit characters usually used for text are converted to and from
- the 8-bit characters sent on the communications line.)
- If the other computer is a mainframe, it will have firm
- ideas about these things and you can only set your micro-Kermit to agree.
- If you are running between two micros, then both must be set to the
- same values; if you have control in this way, use parity OFF and the
- fastest line-speed supplied. (If you are connecting to the other computer
- through a network or switching system, this may alter the speed and
- parity setting you have to use; ask the people who run it.)
-
- When you think that everything is correctly set, select "Connect
- to Mainframe" on the main menu and hit RETURN/ENTER. Kermit will
- tell you that it is connecting you, and from then on everything you
- type will be sent and anything received will be shown on the screen.
- Your own type-in will not be shown on the screen unless you have
- set the parameter "Local Echo" to ON. If you are connected to a mainframe,
- type RETURN/ENTER (several times) and you should get whatever message
- it habitually displays to a newly-connected terminal. If you are
- connected to another micro, type some text and see whether it is
- displayed on the other screen; do this in both directions. If
- these activities produce no result whatsoever, then you
- do not have contact. Check that all the parameters are correctly
- set and the bits-and-pieces of equipment firmly plugged together
- and all computers alive. If everything checks out, but you still
- don't get any response, you need help from your communications
- people. Carry on with this document after they have sorted you out.
- If you are working to a mainframe and it gives ridiculous messages,
- try other settings of parity.
-
- When you are connected, all normal keys work like they would on
- a real terminal. The Kermit program will only pay attention if you
- hit the F4 key (or on Nimbus also F6 to F10). Hitting this causes
- Kermit to wake up and show a prompt "KmESC>" or "KmF4>". It then
- expects you to give it either 1 or 2 more charcters to tell it what to
- do. The full possibilities are described in RMKINFO.DOC, but a
- summary can be obtained by hitting ? after the prompt. (This
- procedure is called "breaking in".) The two most important
- possibilites at this point are to hit K after the prompt, which will
- get you back to the main menu, or Q which will let you cancel Kermit
- and run another program. If you didn't mean to break in, hit
- RETURN/ENTER.
-
-
-
- 4. Transferring Files.
- -------------------
-
- To transfer files you need to have a Kermit running at each end of
- the connection. With two micros this just means loading Kermit into
- each separately, from its own keyboard. With a mainframe it means
- connecting (as described above) and then working as a terminal until
- you have logged in and gone through any other work needed before
- you can start Kermit on the mainframe (or link to it if it is a
- permanently-running type). You will also need to know something about
- how to run the mainframe Kermit - consult its helptexts or the
- mainframe user documentation. In particular, find out whether it is
- a "server" or not. Mainframe Kermits which are servers need only to
- be set going and then will take all their instructions from the Kermit
- running in the micro. Other mainframe Kermits ( "simple" ones)
- need to be told what to do while you are still connected as a terminal,
- before you tell your micro Kermit what to do.
-
- Many mainframe Kermits work in an interactive manner. This means
- that, while you are connected, they accept commands one at a time and
- send you back a response for each. Others expect all their command
- information to be entered on the "command-line" which you type in to
- start them going. In this case you have to go out of "connect" as
- soon as the mainframe Kermit starts to run.
-
- (The official Kermit jargon for the two ends of the Kermit-Kermit
- link-up is that the one running in the micro, to which you talk
- directly, is the "local" Kermit; the one on the mainframe is a
- "remote" Kermit. This is fine until you connect two micro-Kermits,
- at which point you really have two locals. However, everything still
- works O.K.)
-
-
-
- 5. Micro-Micro Transfers.
- ----------------------
-
- Unless you are using two RML micros, you will need to get the
- instructions for the other micro's Kermit and talk to it in the way
- it understands. The details of the instructions below apply only
- to RM (480Z and Nimbus) Kermits.
-
- Once you have tested out the micro-micro link in connect-mode,
- you can arrange for files to be transferred. Obviously, one Kermit
- has to send and the other to receive. In general you have to tell
- each micro what to do from its own keyboard; things tend to work
- better if you set the receiving end going first.
-
- To prepare RM Kermit to receive files, use "F4 k" to get back to the
- main menu and select the option "Receiving Files". Hit RETURN/ENTER, and
- you will be asked whether you wish to have them stored under their own names.
- Usually this is so, and all you need do is hit RETURN/ENTER again. If however
- you know that the names which the other Kermit will send are for some
- reason unsuitable, you can enter one or more replacement names (separated
- by spaces). End the list with RETURN/ENTER and Kermit will start
- listening for the other end to get going. It will receive as many
- files in one go as the other Kermit cares to send.
-
- To prepare RM Kermit to send files, select the main-menu item
- "Sending Files". You will be asked to enter a list of filenames.
- Type these in (in either capitals or lower-case), separating the names
- by spaces and ending with RETURN/ENTER. You can use the "wildcard"
- characters "?" and "*" to get Kermit to look on the disk and see what
- files there are to send (in which case it will tell you what it found).
- Up to 8 files can be sent in one go (but not more than one lot of
- wildcards or 80 characters on the whole line). The files are kept
- separate, and will end up at the receiving end as separate files
- under their own names (or reasonable derivatives thereof).
-
- Once both ends are going, they will get in touch with each other,
- exchange some housekeeping information and the filenames, and then
- transfer the file(s). RM Kermit will show a dot on the screen for each
- good block of data transferred (about 90 characters), and will also
- display the letters D, T, C and N to indicate various sorts of trouble.
- Kermit knows how to recover from problems in the communications, so
- provided there are only a small scattering of alphabetics mixed with the
- dots, you have nothing to worry about. If there are a very large
- proportion of error-letters, the connection must be very bad and it
- is probably wise to kill the transfer, disconnect, and start again
- from the beginning.
-
- When a transfer is in progress, the name of the file being
- transferred is shown on line 3 of the screen, and some counts of
- activity so far on lines 3 & 4. Messages are also displayed on the lower
- part of the screen as each significant event takes place.
-
- If the message "trying..." is repeated again and again, or if instead
- of dots only T's are displayed, it means that your local
- Kermit cannot get in touch with the other one. Go back to connect-mode,
- make sure the other Kermit has not collapsed and start again.
-
-
-
- 6. Transfers with a Mainframe Server.
- ----------------------------------
-
- If the remote mainframe Kermit has a server-mode (sometimes called
- automatic), then there is no need to talk to it in connect-mode once
- you have got it started. Get out of connect-mode on your local RM Kermit
- by "F4 K" and select "Commands to Server" from the main menu. As soon
- as you enter this mode, you will have the command menu displayed. The
- important items here are "Get Files" and "Sending Files". Select
- whichever of these is appropriate.
-
- "Get Files" requests you to type in a list of filenames which you
- want the mainframe to send you. This has to be typed in exactly as you
- would have done to any other program RUNNING ON THE MAINFRAME. The list
- will be sent to the other end exactly as you type it. Whether you can
- use wildcards, whether you should use upper or lower case etc. depends
- entirely on the mainframe's habits. End the list wih RETURN/ENTER and
- the two Kermits will sort matters out between them. Before the files
- are actually received you will have the same query "Store under own
- names - Yes?" which was noted above, and it must be answered in the
- same way.
-
- "Sending Files" works in apparently the same way as the sending
- process described between two micros.
-
- The actual transfer proceeds just as it did between two micros.
-
- At the end of a transfer, you will be asked to enter any character
- before Kermit returns you to the command menu. The pause is to allow
- you to read the various messages before the menu wipes them out.
-
-
-
- 7. Transfers with a Simple Mainframe Kermit.
- -----------------------------------------
-
- If the mainframe Kermit does not have server abilities, you must use
- it in simple mode. This is just like the micro-micro transfer except that
- you work with RM Kermit in connect-mode as a terminal of the mainframe
- until you have finished telling the mainframe Kermit what you want it
- to do (i.e. send files or receive files). When you have achieved this,
- the mainframe Kermit will switch into "send" or "receive" mode and probably
- put some strange characters on your screen; this is it prodding your local
- Kermit to see if it is yet ready. You should enter "F4 K" to get back to
- the main menu, then select "Sending Files" or "Receiving Files" as
- appropriate, then carry on as between micros. (It goes without saying
- that if the mainframe is set to receive, the micro must send, and vice versa.
- Both sending or both receiving may lead to an error or just to an unlimited
- sequence of "trying..." messages ot T's, or to nothing.)
-
- At the end of a transfer with a simple mainframe Kermit, you are again
- given a chance to read the completion messages before being returned to the
- main menu.
-
-
-
- 8. Errors and General Snafus.
- --------------------------
-
- Provided that the two Kermits can talk to each other, they will
- start to transfer the file. However, things can go wrong. The sender
- will have made sure the first file exists before starting, but one of
- the others in its list could be missing; or the receiver may be unable
- to store the file; or there may be disk errors. In any of these cases,
- one end or the other may decide that it can no longer carry on. It will
- then try to send an error-message to the other end before collapsing
- gracefully. RM Kermit will display any such error-message that it
- either sends or receives before going back to one of the menus.
-
- If the transfer which collapsed was a file-receive, RM Kermit will
- close the file normally and leave it on the disk in its incomplete state.
- Not all Kermits behave this way; some will remove the partial file, and
- others have parameter-settings which allow the user to decide in advance
- what should be done.
-
- You can force a transfer to be aborted by hitting F4 or ESC and
- then A. Kermit will query you to make sure that you really wish to abort
- the transfer; if you answer Y or just hit RETURN/ENTER, it will be aborted;
- hitting anything else will allow it to carry on. Similarly hitting CTRL-C
- at any time will give you a chance to cancel either the transfer or
- the whole Kermit program (after giving confirmation).
-
- It is always possible for a communications-line to collapse,
- particularly across a network. If this happens, Kermit will try 10
- times to send or acknowledge the last block of data, at intervals of
- about 10 seconds, displaying a "T" on the screen each time. Eventually
- it will abort (as explained above). To cut this process short you can
- enter "ESC A", just as though you were killing a transfer which was
- proceeding normally.
-
-
-
- 9. Disks and Names.
- ----------------
-
- Filesystems on different micros and mainframes have very different
- ideas about what files should be called and where to put or look for them.
- Kermit in general ignores all parts of a filename except its principal
- name, which is usually the last part of the complete name; and
- converts this to upper-case letters. (E.g. a file
- in unix might have a full name "/44d/staff/cjk/documents/blurb", Kermit
- would send this under the name "BLURB"; an MSDOS file might be
- "B:DEMO\DUCKS.BAS", which Kermit would send as "DUCKS.BAS".)
- This means that the CP/M disk-letter and user-number and the
- MSDOS disk-letter and path do not get included in the names of
- files received. You have to set these up before starting the
- transfer. They can be set before loading Kermit in the micro,
- or in the Kermit disk-maintenance mode (described in RMKINFO.DOC).
- A special case is that, when receiving, you can enter a disk-letter
- (complete with its trailing semicolon) in reply to the query
- "Store under own names - Yes?". If you do this, all files in the
- current batch will be stored on that disk but with the names which
- were sent with them.
-
- Names can come in from mainframe Kermits which have odd characters
- in them. To prevent trouble on the disks, RM Kermit checks all
- incoming names to make sure that they are in CP/M or MSDOS format
- and consist only of alphanumerics, "$" and the single dot which separates
- the two parts of the name. Filenames which break these rules are altered
- so that they conform. When a file starts to come in, Kermit tells
- you both the name sent with it and the name under which it is
- being stored.
-
- It is a nuisance if an incoming file overwrites one on the disk
- with the same name but different contents. RM Kermit therefore checks to
- see if the name duplicates one already on disk. If it does, then
- Kermit changes the name of the new file before storing it. The details
- of this are reported to you as they happen. (You can change the way
- this works by altering the parameter "File Collision".)
-
-
-
- 10. Binary Files.
- -------------
-
- The majority of files transferred by Kermit are of text, so it is
- set up by default to handle such files. This is controlled by the
- parameter "8th-bit mode", where the setting "7-bit stripped" is
- right for text files.
-
- If you want to transfer binary files (ones in which the bytes
- may have any value from 0 to 255), this can be done in two ways.
- The better way is to use setting "8-bit prefixed"; this is certain
- to result in a good transfer if the other Kermit agrees to do it.
- Unfortunately not all Kermits can handle this part of the protocol;
- if the mainframe Kermit does not agree to use prefixed mode, you
- will get a warning message and should assume that the transfer
- will probably produce garbage. An alternative is to use "8-bit image".
- This assumes that 8-bit characters (values 128-255) will be received
- correctly as sent, a reasonable assumption over a piece of wire
- between two micros but very uncertain over complicated connections.
- The drawback is that if the 8-bit characters are received wrong,
- this may not be detected. Some experimentation is called for.
- In any case, it is likely that both Kermits will have to be informed
- separately that image-mode is to be used; prefixed-mode is sorted out
- automatically between the Kermits.
-
-
-
- 11. Other Facilities.
- -----------------
-
- There are a number of other parameters on the parameter menu,
- modes on the main menu and possible server commands in the command menu.
- Some of these are fairly obvious. All are described, at least briefly,
- in RMKINFO.DOC.
-
-
- *********************************************************